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DCC: CD #5-8

DCC: CD #5-8

[GMG 5202]

This attractively packaged jewelbox CD contains electronic versions of Dungeon Crawl Classics #5, #6, #7, and #8. Perfect for laptop gamers and gamers on the go!
DCC #45: Malice of the Medusa

DCC #45: Malice of the Medusa

[GMG 5044]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





In the slums of a small desert-shrouded city, the malformed and degenerate huddle in darkened alleys, their ranks growing with each passing year. More and more children are birthed with horrible snake-like deformities, a result of the creeping influence of demon worship among the downtrodden of society. Now a troubling plague has befallen the higher castes: inexplicably and without warning, members of the ruling elite catch fire and within moments are reduced to mere bones. Terrified and powerless, they turn to the heroes for salvation. All the clues point to one place: the lair of a powerful medusa and her spiteful curses...





If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
Citadel of Fire

Citadel of Fire

[GMG 4601]

We, too, share your desire to rid the world of the arrogance of the Pureblood wizards. But you are too late. The wizards have obtained the relic they long have sought. With it they will have power unimaginable to the fools who stride about in the shadow of their tower. We will send aid, but we expect payment. Do not think to challenge us. You know not what you deal with. Our messengers will contact you. Ensure that they are not delayed in their return...





Just outside the rough-hewn timber hamlet of Aztlan lies the ancient and mysterious Citadel of Fire: an embodiment of evil and destruction since its stones were first laid. Inside the town of Aztlan, itself a nest of intrigue and danger, there lies an evil temple dedicated to an ancient god to which the masters of the Citadel pay homage. Together the denizens of the Temple and Citadel have made plans to overthrow their rival powers and subjugate the innocents of the land. Meanwhile, just outside of town, sits a not-so-quiet graveyard with a sinister and deadly secret. Are you brave enough to explore the secrets of Aztlan and put an end to the evil that is The Citadel of Fire?



WFF #1: Rumble in the Wizard?s Tower

WFF #1: Rumble in the Wizard?s Tower

[GMG 4701]

Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That?s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.





Don?t just crawl through dungeons... make them sorry they ever met you!





In Rumble in the Wizards Tower, the heroes assault Morrick Tower to stop a calculating warlord from overthrowing the kingdom! They bludgeon the warlord?s hired goons and come nose-to-nose with strange creatures and effects left over from the wizard who once called the tower home. Mystic traps and powerful minions ? including the warlord?s flame-flinging lover and the ghost of his murdered father ? also confront the heroes. Even time is juiced up: Drawing on the powers of an extraplanar entity, characters enter the fantasy equivalent of bullet time!
DCC: #44 Dreaming Caverns of the Duergar

DCC: #44 Dreaming Caverns of the Duergar

[GMG 5043]

A new adventure for levels 1-3. While journeying through the treacherous peaks of the Ul Dominor mountains, the heroes are caught in an avalanche! They find the road ahead blocked by rubble - as well as the road behind. But the avalanche opens a cave in the mountainside, leading to a labyrinth of dark, forbidding caverns. With nowhere else to go, the heroes make their way into the unexplored cave, and soon find themselves battling duergar cultists with a sinister agenda...
DCC: #43 Curse of the Barrens

DCC: #43 Curse of the Barrens

[GMG 5042]

A new adventure for levels 3-5. The headwaters of the Hendata de Danne river - or the Heart of the Danne - can be traced to a series of ice caves in the slowly melting glaciers of the Saints Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol...
DCC #41 The Lost Arrows of Aristemis

DCC #41 The Lost Arrows of Aristemis

[GMG 5040]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





There have always been caravan raiders. But in the last few years, the raiders have turned into slavers and expanded to helpless farms and villages. The slavers have struck even the Holy Order - but one recovered victim has brought back wild tales of holy artifacts of Aristemis! Can you break the slavery ring and recover the relics?





If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
DCC #40: Devil in the Mists

DCC #40: Devil in the Mists

[GMG 5039]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





A deadly blue mist fills the streets of Fair Haven, slaying many of the small town?s inhabitants and driving the rest insane. The mist?s source is hidden in the town?s dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there ? for an unspeakable devil from a forgotten plane of existence lurks within the mists...





This adventure can be played as a sequel to Dungeon Crawl Classics #7: Secret of Smuggler?s Cove, or can be played on its own.
DCC #39: The Ruins of Castle Churo

DCC #39: The Ruins of Castle Churo

[GMG 5038]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





This 8-panel DM screen, designed especially for 3.5 rules, includes all the reference panels a DM needs during his game. It is illustrated with gorgeous art from the Dungeon Crawl Classics line, and comes packaged with The Ruins of Castle Churo, a new adventure for character levels 1-3. The heroes have to bring justice to marauding bandits who have taken refuge in castle ruins ? but this castle was long ago destroyed by a magical accident whose effects still linger!
Dungeon Crawl Classics E-Book Compilation: #0-#4

Dungeon Crawl Classics E-Book Compilation: #0-#4

[GMG 5201]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





This attractively packaged jewelbox CD contains electronic versions of Dungeon Crawl Classics #0: Legends are Made, not Born, #1: Idylls of the Rat King, #2: Lost Vault of Tsathzar Rho, #3: The Mysterious Tower and #4: Bloody Jack?s Gold. It also includes A Reaver?s Tale, an expansion for DCC #4 previously available only online. Perfect for laptop gamers!





If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!
The Thieves of Fortress Badabaskor

The Thieves of Fortress Badabaskor

[GMG 4600]

The robed bureaucrat looks up from the table and gazes on all of you before proceeding. Ah, I see you decided to accept this mission. In your search for the bandit leader Cragen you need to be aware of a few things. Pointing to a mountain on the map, he says, Here is a particularly nasty little cult worshipping some dead god. He pauses, then continues, Angall is the god?s name, I believe. Also be aware that we have reports that there is a raiding party of amazons. I believe their leader is looking for her mother who disappeared in the area twenty years ago.





The bureaucrat rolls up the map and hands it to you, then turns to open an old book. I don?t know if this is of any relevance, but it appears that there are ancient accounts of a Great Wyrm from the days of the First Men. Slamming the book shut he looks at all of you. ?I would be careful in poking around in any caves or dungeons. You have your mission. Find Cragen and the reward is yours. That is all.





Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers...
DCC #38 Escape from Forest of Lanterns

DCC #38 Escape from Forest of Lanterns

[GMG 5037]

For levels 6-8. A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! They must find their way to the Warty Witch at the center of the forest in order to escape.
DCC #37

DCC #37

[GMG 5036]

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.





The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!
DCC #36: Talons of the Horned King

DCC #36: Talons of the Horned King

[GMG 5035]

Traveling through the frozen wastelands of the north, the heroes arrive in a town in turmoil. A nobleman has disappeared, and the town is danger of being attacked by nomadic creatures called kra-dhan. To help the town, the heroes travel through narrow, icy ravines to a druidic circle of stone known as the Talons of the Horned King, which is believed to be the source of the towns problems. There they discover a sinister tribe of kra-dhan - and the ruins of a spaceship buried beneath the Talons!
Dungeon Crawl Classics Miniatures: Master Lerenev, Human Fighter

Dungeon Crawl Classics Miniatures: Master Lerenev, Human Fighter

[GMG 6030]

This miniature appears in:





* Dungeon Crawl Classics: Palace in the Wastes (2006 Gen Con tournament module, scheduled for publication July 2007)
Dungeon Crawl Classics Miniatures: Issele, Evoker

Dungeon Crawl Classics Miniatures: Issele, Evoker

[GMG 6031]

This miniature appears in:





* Dungeon Crawl Classics: Palace in the Wastes (2006 Gen Con tournament module, scheduled for publication July 2007)
Dungeon Crawl Classics Miniatures: Rella Rubyhair, Halfling Bard

Dungeon Crawl Classics Miniatures: Rella Rubyhair, Halfling Bard

[GMG 6032]

This miniature appears in:





* Dungeon Crawl Classics: Palace in the Wastes (2006 Gen Con tournament module, scheduled for publication July 2007)
Dungeon Crawl Classics Miniatures: Landeron Heart-of-Storm, Elf

Dungeon Crawl Classics Miniatures: Landeron Heart-of-Storm, Elf

[GMG 6033]

This miniature appears in:





* Dungeon Crawl Classics: Palace in the Wastes (2006 Gen Con tournament module, scheduled for publication July 2007)
Dungeon Crawl Classics Miniatures: Kaila, Druid

Dungeon Crawl Classics Miniatures: Kaila, Druid

[GMG 6034]

This miniature appears in:





* Dungeon Crawl Classics: Palace in the Wastes (2006 Gen Con tournament module, scheduled for publication July 2007)
DCC #35: Gazetter of the Known Realms

DCC #35: Gazetter of the Known Realms

[GMG 5034]

Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who?s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.





This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world. This magnificent set includes:





* Gazetteer of the Known Realms, a 120-page book describing the archetypal fantasy world of ?ereth.


* Three 24x36 poster-sized full-color maps of ?ereth ready to host your adventures.


* GM?s Guide to the Known Realms, a 136-page sourcebook describing deities, equipment, creatures, and NPCs, plus rules for starting campaigns with 0-level characters and adventure paths that you can build from existing DCC modules.


* A 24x36 poster-sized players? map of ?ereth.


* Halls of the Minotaur, a 32-page adventure module for 0-level characters perfectly suited to starting off your campaign in ?ereth.


* The Thief Lord?s Vault, a 32-page adventure module for levels 4-6 that sends the heroes into the legendary treasure vault of Caz?l the Chaotic.





So take up your broadsword, blow the dust off your spellbook, and saddle the horses. The mailed Kings of the North are calling out your name, demanding an audience. It is up to you to give an answer.

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